


I came up with the original game concept. We imagined the original idea for Super Monkey Ball when we were trying to create a game that anyone could enjoy immediately after inserting a coin in an arcade machine without having to read the instructions since many of the arcade games back then were becoming overly complicated to satisfy hardcore fans. I am still actively involved in the most current Monkey Ball game, Super Monkey Ball Step & Roll. Even though, I am now supervising the overall Research & Development for Consumer Games within SEGA, I will continue to work passionately on games. During my time here at SEGA, I have been able to work on some amazing games from DAYTONA USA, SPIKEOUT, F-ZERO, YAKUZA, the Virtua series, and of course the Super Monkey Ball games.

I'm a hardcore gamer but also enjoy playing casual games. The Mario series is my favorite of all time and I'm currently playing Dragon Quest and some PC puzzle games. This year, I am celebrating 20 amazing years with SEGA! I enjoy creating games as well as playing games. I had always wanted a career in entertainment so entering into the video games industry was the natural progression since it allowed me the chance to have a creative outlet, and of course I like playing video games, so it all worked out. At the time, it was really tough to enter that field, so I joined a games company instead. Toshihiro Nagoshi, creator of Super Monkey Ball Hi Everyone, I'm Toshihiro Nagoshi, creator of the Super Monkey Ball franchise and the loveable characters, AiAi, MeMe, BeBe and GonGon, that you all know so well! Today I'm going to give you some background information as you may or may not know about me, and also give you some insight into the creation of the games and my role throughout the history of this franchise! I majored in Film Studies while I was in college and wanted to work in the film industry.
